Showing posts with label Slain. Show all posts
Showing posts with label Slain. Show all posts

Thursday, January 5, 2023

Valfaris (2019)


Valfaris is a semi-sequel to Slain, overseen by Slain's team of Andrew Gilmour and Thomas Jenns. While Slain was a straight fantasy that emphasized swordplay, Valfaris shifts to a sci-fi theme in which the hero wields guns as much as melee weapons. It might be coincidental, but the death metal/gothic/space opera mixture of Valfaris makes the game come across like what you might get if someone decided to combine Contra with Warhammer 40K, especially the old school extra++ grimdark 40K of the 1980s.

Slain ends with a Moorcockian twist that the character you've been controlling, Bathoryn, was actually the hero's sentient sword all along, with Bathoryn and his next wielder looking to the stars for the next adventure. Valfaris picks up with its hero, Therion, landing his wolf-shaped spacehip on his home world of Valfaris (and atop of a bunch of bastards he was going to kill anyway), which was apparently once a paradise but has since fallen into a cancerous decline, doomed to soon be swallowed by the star it's orbiting. It's hard to imagine what an idyllic paradise in these games' death metal aesthetic would actually look like, but Therion seems to have been fond of the place before he left. Much as Bathoryn was battling Lord Vroll in Slain, Therion is on a quest to slay his father, Vroll. Somehow, Therion and Bathoryn are brothers, and Therion even gains the option of wielding Bathoryn during the game.

As grim as the game's story and characters are, there is a sense of nobility and honor conveyed through them. Valfaris comes to a tragic end but the hero keeps his square chin up and never loses his resolve. There's no crying in metal. There's even a bit of humor in the form of his female AI sidekick, who has a wiseass personality similar to Cortana in the Halo series.

Valfaris plays quite similarly to Slain in the sense that in many ways it's just Slain with guns added, but that's in no way a bad thing. The extra layer of gameplay provided by the guns makes the combat a bit more lively and requiring different solutions in different situations. The guns, which are named like all the other weapons in these games (e.g., the Bastard, the Hellhammer) can be upgraded for extra effects. And much like Slain, the game is tough but fair, requiring that the player really learn how to play it instead of button-mashing through.

Graphically, it's even lusher and more impressive than Slain, and it features another very good, heavy soundtrack by former Celtic Frost member Curt Victor Bryant. There are some instances in which the game's art direction can get a bit out of hand and obscure the player's view of the action, overwhelming parts of the screen with particle and lighting effects that completely cover up the characters. Even despite this, it's a dazzling game to look at.

Valfaris does tell a complete story, but much like its predecessor it ends with a hook for another sequel,  which will apparently be more of a horizontal shoot-em-up that continues Therion's journey.



Thursday, January 13, 2022

Slain: Back From Hell (2016)

Slain was originally the product of a Kickstarter campaign by Wolf Brew Games that described the game as a "homage to the gory hack and slash games of the 80's and 90's" and cited Altered Beast, Shadow of the Beast, and Ghosts 'n Goblins as inspirations.

The campaign was successful, but the initial release of the game was a bit of a disaster, with many complaints about bugs and the game's controls. The studio a short time later relaunched the game in much improved form under the title Slain: Back From Hell. This edition fulfilled the promise of the Kickstarter campaign in providing a smooth playing but challenging action game with tons of gore. 

The player controls a warrior named Bathoryn who is resurrected from the dead to battle Lord Vroll and his hordes. Bathoryn must hack his way through a litany of monstrosities that have turned the world into an apocalyptic hellscape. Successfully clearing the game mostly requires that the player master a system of timing your parries of enemy attacks to stun the enemy and counter with a devastating sword-swing. Although some progress can be made through mashing buttons, failure to master the parries will almost certainly result in the player hitting a wall before long. The game's detailed and smoothly animated pixel art and particle effects combine to create the sense that you're playing your way through a catalog of death metal albums. 



The metal aesthetic doesn't stop there, either. The game's soundtrack was provided by former Celtic Frost member Curt Victor Bryant. After dispatching boss enemies, the game gives you the option of pushing the attack button to "honor the Great Horned Metal God in thanks for your victory!" Doing so causes Bathoryn to start windmilling his hair, sometimes right into the gore layered on the ground, while a heavy, down-tuned guitar riff blasts.

The overall experience highlights a kinship between sword and sorcery and heavy metal that has been there since heavy metal was established as a musical genre. So many songs draw on fantasy imagery, particularly of an edgier, bloodier style, and metal music generally favors a spirit of individuality, strength, and skill that is agreeable with the sorts of characters that populate S&S fiction and their stories.  Consider the lyrics of, for instance, High on Fire's "Return to Nod":

Serve the shadows mountain peaks under the glass mirrored skies
Sing the psalms of the wailing winds, the entrance seer will provide
Stars reveal the tattered map, a land cursed of time
So speaks the words of our challenger seeking the ultimate prize
(chorus)
Speaking the words of the sorcerer's tongue
No one can stop what's already begun
Follow the footsteps and unlock the door
The giant you face has awakened
Fear is invoked by your trembling hands, the foe is deadly and wise
A sight that's filled the eyes of mighty men, the very cost of their lives
Take the aim of the shimmering blade, the vulnerable spot is precise
Swift is the hand of the waking beast, crown of two worlds is the prize
(chorus)
Speaking the words of the sorcerer's tongue
No one can stop what's already begun
Follow the footsteps and unlock the door
The giant you face has awakened
Blood will spill on the warrior's feet, casting the enemy aside
Exalting the hero forevermore, steps to the throne of eyes
Serve the shadows mountain peaks under the glass mirrored skies
Sing the psalms of the wailing winds, the entrance seer will provide

It would probably be harder to find examples of metal bands that don't compose songs rooted in fantasy than otherwise. 



Supplemental reading: Stormbringer, by Michael Moorcock; Swords of Steel Omnibus, published by DMR Books

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