Tuesday, November 29, 2022

Black Tiger (1987)


 

Black Tiger (aka Black Dragon) was created by Capcom under the supervision of Yoshiki Okamoto. Okamoto got his start at Konami, where he created Time Pilot and Gyruss, and at Capcom he had his hands in a whole bunch more classic games, such as Gun.Smoke, 1943, Willow, Magic Sword, and Armored Warriors, not to mention mainstay franchises like Street Fighter, Final Fight, and Resident Evil.

In Black Tiger you control a classic Frazetta-esque warrior as he fights to free the land from the clutches of three dragons that have descended on it. This takes the form of you running and jumping among platforms while blitzing your way through any creatures that oppose you. You wield a long flail while simultaneously hurling a spread of three daggers, which sounds impressive except that many enemies can take a good amount of punishment before going down. The levels scroll in all directions and have maze-like qualities, making it easy to take wrong turns and run down your time limit while your health gets chipped away. It's a pretty tough game and success is best achieved by memorizing the most efficient routes and enemy placements while keeping on your toes for any random attacks that spring up in your path. The likelihood of managing this is low, however, and the game is very much eager to eat your quarters for continues. It's also a long game that could take up to an hour to complete.

There's a modest RPG influence on the game in that you collect money (zenny) from fallen enemies, chests, and vases and you can find shops to spend that money on power-ups. Be careful of trapped chests, though. You have to find keys to unlock chests, and can gather hints by restoring to life wise men that have been turned to stone.

Black Tiger has a striking graphical look. Not overly lush or fancy, but cleanly designed and the hero and the monsters have solid, relatively realistic proportions that would be more eye-catching to a traditional western fantasy audience, rather than super-deformed styles that are common in Japanese games. The hero himself, clad in his horned helmet and scant armor, looks like he leapt right off of a classic paperback cover. It's rarely hard to track what's happening on-screen. However, there is a sameness to the levels that grows wearisome in their length. There's some recycling going on with the boss enemies - even the dragons are basically just the same enemy repeated three times. Combined with the relatively long clearance time required, Black Tiger comes across similar to games like Gauntlet or Rampage, where a little bit of the game goes a long way and it's often easier to just play a credit or two before moving on. If you do persevere, you get a congratulatory message on your strength and prowess and the credits roll over an image of the hero resting on a throne (got to get that classic throne pose in there), but at least this hero gets to have an attractive lady on his knee instead of just glowering in his loneliness like Rastan or Grandoval. 



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