Elderborn is described by its Polish creators, Hyperstrange (Jupiter Hell, Crossbow: Bloodnight, Blood West), as "a Metal AF* Slasher with brutal FPP melee combat and souls-like/RPG character progression. In the times of legend, barbarian tribes need a new dark messiah. Be that merciless slayer. Uncover ancient secrets in the city of doom. Forge your own destiny! *Action Fantasy." The terms "souls-like" and "dark messiah" are particularly notable because the game takes heavily after Dark Messiah of Might and Magic and Dark Souls.
As with Dark Messiah, the game is a first-person melee combat game in which you break through enemy shields by kicking them, although Elderborn lacks Dark Messiah's complicated physics and magic systems. You can at least kick weaker enemies off high ledges to kill them. And like Dark Souls, enemies leave behind experience that can be picked up and cashed in for skill increases at special respawning locations (mostly fountains instead of bonfires). If you're killed, you'll have to trudge back to where you were snuffed to gather up all the experience your previous life had accumulated, but you lose it entirely if you're killed again.
The premise of the game is suitably Howardian. As a member of a barbaric tribe, you're tasked with making a pilgrimage to the golden city of Jurmum, which has fallen into decadence under the "guidance" of its corrupt priesthood and the exploitation of strange technology that powers the city, and by pilgrimage it means you're supposed to kill everything you see there, but few have ever returned from the city. You're given a choice between a male or female warrior (no real difference between them) and in the game's opening you have to slay the other option in an arena before setting out on your quest. You begin in the catacombs beneath the city, then move into the city itself. Along the way you'll battle various types of undead warriors, homicidal lepers, giant scorpions, and Lovecraftian fishmen. Note that many of these enemies aren't friendly with each other and it's often easy to get them to fight each other. There's some unintentional comedy in sometimes walking close enough to trigger an enemy into moving only to see him turn around, run the opposite direction, and start attacking another group of enemies.
Getting good at the combat mostly involves unceasing movement (often utilizing the game's quick-dash ability) and mastering the game's parrying system. A successfully timed parry will stun the enemy and leave them vulnerable to an extra-high damage counterattack. You can also fully heal yourself with a special injection up to three times before needing to kill more enemies to refill the injections. Unlike Dark Souls, there is no stamina meter that forces you to be conservative in dodging, blocking, or attacking, so the game is quite a bit faster than current-day "souls-like" games. Instead, you'll be contending with potentially large mobs of enemies at particular points in the game, racing from one opponent to the next, whittling down their numbers as you go. There are also some minor puzzle-solving aspects, mostly to do with operating some of the peculiar machines in the city.
For a "Metal AF" game, the soundtrack is adequate. It's suitably hard-driving and enhances the mood in parts but it's also not especially memorable, especially with several games today being accompanied by heavy soundtracks, such as Mick Gordon's work on the new Doom games. The graphics are quite good, but there's a certain lack of color to them. The catacombs are heavy on the blue while the city is a lot of brown (see the game's title card/poster above). It's tough to equal masters like Frazetta in nailing a sense of foreboding and violence while still being very colorful.
The weapon selection is varied enough to cover just about any playstyle (I settled on the spears), and there aren't too many games that allow you to unlock the ability to rip a corpse's head off and use it as a projectile.
The most unfortunate thing about the game is simply how short it is. There are essentially two levels, albeit long ones, and then a relatively brief epilogue. The game seems to end right as it's getting going, leaving a sense that you just completed the opening episode of a shareware game only to realize there's no more of it left. Hopefully a more substantial sequel will come some soon.
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