Art by Joe Chiodo. Despite the rise of epic fantasy through the 80s, the classic Frazetta-esque swordsman still lingered and was often even in the forefront.
Saturday, June 24, 2023
COVER ART: Shard of Spring (1986)
Art by Joe Chiodo. Despite the rise of epic fantasy through the 80s, the classic Frazetta-esque swordsman still lingered and was often even in the forefront.
Friday, June 16, 2023
Venture (1981)
Venture can probably lay claim to being the very first instance of dungeon-crawling in an arcade game. At a distance, it might appear to be a fantasy-themed variation of Berzerk, with its overhead view of combat and happy-faced character, but it's slightly different.
The player takes control of the crossbow-armed Winky, the aforementioned happy-face character, sort of a heroic version of Berzerk's Evil Otto. You start out in a dungeon, the halls of which are patrolled by fearsome and invincible monsters. Avoiding the monsters, you duck into individual rooms, at which point the game zooms into a more detailed view of the room. Each room includes a certain type of monster - such as our old friends the skeletons, snakes, spiders, etc. - and a treasure to be claimed. Unlike the monsters in the halls, Winky can use his crossbow to vanquish the denizens of the treasure rooms, but he has to be quick because if he takes too long the monsters from outside will invade the room and chase after Winky. If you can claim the treasure and escape the room, the game will fill its outline in the broader view, marking it as complete, and the process repeats until the entire floor has been cleared, all the treasures collected, and then Winky descends to the next, more difficult, level of the dungeon. Not unlike Gauntlet - you're killing monsters, taking their stuff, and exploring deeper and deeper - but without the multiplayer aspect.
The game was designed by Exidy co-founder Howell Ivy, not a household name today but his list of credits is nothing to sneeze at. Among his other games were Death Race, an unofficial Death Race 2000 adaptation that was the first game to ignite a moral panic, Circus, Mouse Trap, and Pepper II. The graphics in Venture are a bit Space Invaders-like in how they balance abstraction, menace, and an odd cuteness, and the game has well-rendered, high-tempo music that wasn't yet a common feature in 1981 games. Winky might be a far cry from Conan and his various clones and offshoots, but he was probably about as good as 1981 gaming could manage.
The game is exceptionally difficult because of the combination of its controls and enemy AI. Instead of being a smoothly maneuvering, agile character, the controls for Winky are unusually sticky in that pushing the joystick in a direction will cause him to first aim his crossbow and then move a moment later, but the enemies aren't bound similarly. They flit about rapidly like water bugs and will deliberately evade shots from the crossbow, and in the event they can be pinned down for a killing shot, their corpses will remain deadly until they decompose and vanish after a couple of valuable seconds. Not only do you have to kill them, you have to make sure they don't die in a spot where they'll block your path and slow you down. Despite its level of challenge, the game is addictive because of its pacing and the dopamine hit that washes over you after you've cleared a room and maybe even an entire floor, and the discovery of new types of treasure.
Wednesday, June 7, 2023
Diablo (1996)
Friday, June 2, 2023
COVER ART: Nightstone (2001)
This cover to a Spanish-made Diablo clone looks familiar...
The English version for a comparison:
Surely many who have viewed Frazetta's paintings thought they could be improved by pasting a couple of CGI women along the edges.
Tuesday, May 23, 2023
Deathflood: Dungeon of Doom (2022)
Deathflood: Dungeon of Doom is a brand new C64 game (freely available from Windigo Productions here) that concerns a lone thief, either the male barbarian or an amazon, who investigates the allegedly abandoned stronghold of a powerful necromancer with the intent on looting its treasures. Locating the stronghold reveals that it's not entirely abandoned because the necromancer's experiments are still shambling about the crumbling halls, and the bulk of it is actually beneath the mountains in which it's situated. Penetrating to the bottom, the thief finds the remains of the necromancer but when attempting to seize the corpse's priceless jeweled crown, the foolish thief sets off a trap: the entire complex is now rapidly filling with water.
The game itself begins with what would be the breakneck finale of most stories, as the player has to escape the dungeon while evading the necromancer's undead minions, grabbing as much treasure as possible, and staying just ahead of the ascending waterline. This is much easier said than done because some of the rooms can get complicated as the player has to climb up and down ladders, searching for keys to unlock doors to reach the room's exit, and the player character doesn't move particularly fast in any direction, leaving very little room for error or wrong turns before the water catches up. Falling beneath the surface isn't an instant death because the player has a limited amount of air to keep them from drowning, but of course you're now slogging through water, and the water rises relentlessly, so you need to go farther up every second to regain your breath.
Graphically, it resembles the classic Bruce Lee a little bit, with relatively small characters and giving a good overview of the surroundings. The sound is pretty basic, with expected swishes for the sword strikes and the little dings that signify a treasure has been grabbed, but the music provides some frantic melodies. Falling under the water's surface causes all the audio to become muffled in a nice touch.
The controls take a little bit of getting used to in that the character needs a good few paces to pick up speed for long jumps and dismounting from ladders or going up stairs can be weirdly cumbersome. So while it maybe looks like Bruce Lee, it's not as fast or nimble as that game. But that's how the game is made and it doesn't take long to get acclimated. There are multiple endings to the game depending on factors such as how much treasure you snatched on the way out. Pick up enough and you might be able to buy your own kingdom. It's well worth playing and replaying to better your performance.
Tuesday, May 16, 2023
Elderborn (2020)
Tuesday, May 2, 2023
SKALD: Against the Black Priory (2024)
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