Tuesday, May 16, 2023
Elderborn (2020)
Tuesday, May 2, 2023
Thursday, April 27, 2023
Magic Sword (1990)
A little while after doing Black Tiger, Capcom took another crack at "Heroic Fantasy" with Magic Sword. Up to two players can take control of a hero who must ascend 51 floors of the Dragon's Tower, defeat the wizard, Drokmar, and destroy the Black Orb that gives him his power. Wizards and their towers...
Unlike Black Tiger's leaping and climbing gameplay, Magic Sword places more emphasis on plain hacking and slashing through mobs of enemies, although some areas do require the player to leap across deadly pits. Magic Sword's primary gimmick is that the player can collect keys that unlock prison cells throughout the tower, freeing their inhabitants (who call out to you with poorly translated lines like "Get rid of me!") so they can fight alongside you. The other party members - Amazon, Big Man, Ninja, Thief, Wizard, Priest, Knight - have particular strengths and weaknesses. Collecting a magic ring will allow you to recruit a Lizardman, arguably the best companion, to your side. The player can also collect various power-up items that have effects such as raising attack or defense or revealing locations of hidden chests. Altogether, the game has a lot of options to test out so the player can settle on what they like best.
At first the number of floors to go through will seem daunting, but as it turns out most of the floors can be cleared very quickly, especially if you just want to move along instead of trying to clear out every single chest on every floor. Every few levels a boss enemy will be revealed, usually a variation of a dragon or chimera. The pacing and user-friendly controls and gameplay help offset the game's running time, making it easy to jump in and start cutting through the enemies, who respawn quickly, freeing prisoners, breaking open treasure chests, and charging for the doors to the next floor.
The graphics are of Capcom's usual high quality, colorful and with well-defined characters. The main hero, shirtless with his long braided blonde hair, is reminiscent of John Jakes's Brak the Barbarian. Manami Matsumae contributes a dramatic musical score. A relatively uncommon feature for arcade games but something that had been appearing in some PC and console games at the time was giving the player a choice between a good or bad ending after defeating the wizard. You could either destroy the Black Orb as directed, or allow yourself to be corrupted by taking it for yourself.
Tuesday, April 18, 2023
Masters of the Universe: The Power of He-Man (1983)
Mattel debuted their Masters of the Universe toyline in 1981 and it might be the closest thing to a sword-and-sorcery or sword-and-planet toy franchise to date. As it's known now, thanks mostly to the 1983 Filmation cartoon, the main hero, He-Man, has a secret identity as mild-mannered Prince Adam, son of the king and queen of Eternia. Adam transforms into the super-powerful He-Man by raising his magical sword and yelling "By the power of Grayskull!"
It's often been reported that the toyline had some degree of influence from Conan and Frazetta's book covers. Aside from He-Man himself, Skeletor's skull-faced visage is similar to Robert E. Howard villains like Thulsa Doom, and there's a certain Stygian vibe to Teela/the Sorceress and her snake-themed garb and cobra-headed staff. This era of He-Man would seem to be the main basis for the first He-Man videogame on Mattel's own Intellivision, although the game is understandably simple and doesn't incorporate much lore one way or another.
There are two stages. In the first He-Man must pilot the Wind Raider airship 30 miles to Castle Grayskull, dodging or shooting meteorites and bombing Skeletor on the ground before running out of fuel. The second stage features He-Man charging Skeletor across fields while Skeletor tries to hurl him backward with balls of lightning. He-Man has only a limited time to make it across three screens of this, including the inside of Castle Grayskull, but he can extend time by grabbing power swords that occasionally float across the screen, and he can use the force fields his harness allows to block Skeletor's spells. At the end of each screen, He-Man and Skeletor will engage in a swordfight that of course He-Man wins, and after defeating Skeletor in the castle the game begins again with the difficulty ratched up.
The graphics are reasonably good for the time, with a particularly nice view of Castle Grayskull, although the characters are tiny and wouldn't be recognizable as the characters from the toys to one not already familiar. It also has a decent rendition of theme music from the cartoon that was soon to debut at the time.
It doesn't really capture much of the concept of He-Man/MOTU aside from the general He-Man vs. Skeletor aspect and the fact that the characters engage in swordfights the player can't control is disappointing. Perhaps the programmers ran out of memory for an extra stage, but then again, the creators of the Atari 2600's Superman game did a pretty remarkable job of including all of the essential parts of Superman's lore in an even smaller, more primitive game (Clark Kent working at the Daily Planet/Lex Luthor rampaging around/changing into costume in a phone booth/kissing Lois Lane/avoiding kryptonite/saving the day and dropping the crooks in jail/changing back to Kent and finishing the day at the Planet). It could have been worse but it also could have been better.
Saturday, April 8, 2023
PORTS: Golden Axe - Genesis/Mega Drive (1989)
The best home ports usually do something extra with the game and in this case Sega added an extra, final level to the game. It plays out just like the arcade version, with the heroes travelling to Death Adder's castle on the backs of the giant turtle and eagle, but after facing the villain in the throne room and saving the king and princess, instead of the farcical, Blazing Saddles-like ending of the cast breaking out of the arcade, the king informs you that you only faced an underling and the master is somewhere behind the door from which Death Adder appeared. So you head through the door and tackle the final stage.
The last stage is slightly disappointing in its look. Instead of something wild and creative, like maybe dragging the heroes into another dimension or something, it's just a dungeon with some tougher enemies within, many of whom can be cheaply defeated by knocking them into bottomless pits. Before long, you face the true villain, Death Bringer, who's just like Death Adder except getting hit by him is extremely costly because in addition to taking damage from his giant axe, a hit also triggers a magical explosion similar to what the players can do with their fully charged magic attacks. It's a good challenge. Overcoming him leads to the heroes emerging back into the throne room and receiving some thanks from the king and a congratulatory message from the game before some credits roll.
Wednesday, April 5, 2023
Storm (1987)
Saturday, March 25, 2023
COVER ART: Times of Lore (1988)
Times of Lore is another game that straddles that line in having a high fantasy concept but with some of the old single-hero low fantasy elements still present. They could have promoted the game with the Knight or Valkyrie representing the game's protagonist but they went with the Barbarian (kind of funny because the game is about rescuing the kingdom from a barbarian horde).
The art is by Denis R. Loubet, whose images have adorned many games over the years but were probably most associated with Origin's. He worked on almost the entire Ultima series, as well as Wing Commander and many of the company's other major releases, and he contributed to the recent Nox Archaist.
SKALD: Against the Black Priory (2024)
SKALD: Against the Black Priory is a Kickstarted RPG by Anders Laurindsen that hearkens back to classic PC RPGs, particularly those for t...
-
No sorcery in this one, just sword, but a lot of classic S&S does have a strong historical element. And even as history-minded as this g...
-
Lionheart for the Amiga might be described as being like Thundercats except not lame. The story of the game is that Valdyn, a half-man/half-...
-
Art by Brom Heretic is the fourth game released by Raven Software, a studio founded by Brian and Steve Raffel. With their debut game, an A...






